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SD-013 · THINK

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Draw a route. Give the directions.

Design a map, then test whether someone can follow your directions.

Ages 7–1020 minutes2 pages

Batteries Not Included · Sock Town extension

Take it to the table.

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One child’s activity page + one grown-up guide. White background, low-ink artwork. US Letter and A4 versions.

Public preview of the Draw a route. Give the directions. worksheet
Preview of page 1 · a grown-up guide is included in the PDF.

BEFORE YOU BEGIN

Gather a few things.

This sheet and a pencil.

One useful question

“Where did my directions need one more detail?”

HOW IT GOES

  1. Mark a home on a1, a library on e5 and a blocked square on c3.
  2. Draw a route using up, down, left or right steps. Avoid the blocked square.
  3. Write the steps. Let your grown-up trace them with a finger; revise anything unclear.

Make it gentler

Use a shorter path and say each direction aloud.

Add a little stretch

Find a shortest route, then a different route of the same length.

A good place to stop

Switch navigator and traveler once.

Find another little adventure →

BATTERIES NOT INCLUDED

Your next little adventure.

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This form is for grown-ups. We don’t collect children’s names, ages or completed sheets.